Even using the latest Windows Updates and most recent graphics drivers, it just would hang and result in me having to kill the game. The first is that I found myself having to restart the game because it would inexplicably freeze. The game only has a couple of problems worth mentioning. This dramatically changes the game for the better, and returning to prior levels that you did not get all three stars on become cakewalks. It’s very apparent when you upgrade skills like speed, spin, and pop. It’s here where you can purchase special tricks like the benihana, airwalk, and impossible to name a few. In retrospect, it was really obvious, but it kind of blended into the scene in a way that my eyes weren’t drawn to those menu elements. Now, it took me far too long to discover this, but the skate shop is also where you can buy special tricks and upgrade your skills. You’ll settle on something, and likely ignore it from that point forward. The actual character customization is pretty bare bones, and there’s not many options for really anyone to find something that’s close to a one-to-one representation of themselves. You can unlock cities with it, as well as purchase cosmetic items like shoes, trucks, wheels, decks, and sunglasses to name a few. There’s multiple ways to use the currency earned through in-game play. A curious choice, but it looks to be the best city inclusion of all, especially at night. I’m assuming that because I haven’t completed all of the challenges in Barcelona, that I haven’t unlocked it, but I don’t even see it as selectable, so it must be hidden until then. Now, on Apple Arcade a new location was added: Miami. This is also the type of game where you spend a lot of time in one location before moving on. You don’t start in a new city and pick-up with the level of difficulty that the prior city left off with, but it does seem to expect a bit more out of you sooner when compared to Los Angeles. The challenges in each city ramp up appropriately. Each location has its own goals in endless skate, as well as unique challenges to conquer. Then when you have enough currency to spend, you can choose between Oslo and Barcelona. It’s a simple yet rewarding system that will keep you coming back to perfect them all.Īt first you only have access to Los Angeles at first. For each challenge tier attained, a star is awarded along with a currency payout. These challenges have a three-point system. There are 21 challenges per city to go for. There are goals to achieve here, but this mode is more about learning and relaxing than anything else. In this mode you’ll loop a lengthy, randomly generated city with obstacles, jumps, gaps, and grinds to string together into long combos and go for the greatest sesh. Endless Skate mode does naturally recall something like Alto’s Odyssey (which is also published by Snowman). A perfect way to jump into the game without any pressure or demand, and just learn the game. Many times, Skate City will display the inputs on any given challenge for not only memorization help but I think the developer’s own innate understanding to break the habits formed by other games.Īside from just choosing ‘SKATE’ from the main menu, the first thing presented to you is Endless Skate. It doesn’t take long to override those impulses, but this does lead to some minor frustrations early on. That said, the controls are intuitive yet initially awkward if you’ve got the aforementioned games programmed into your muscle memory. This is a game all its own, even if it does resemble something else from time to time. because it uses the thumbsticks for executing tricks. It’ll be hard not to make comparisons to games like OlliOllibecause it’s a 2.5D skateboarding game, and skate. I played the game with a gamepad, and it’s pretty much the only way to experience it – becoming entrancing and Zen-like. Though this is a game that’s so much more than what you see on the surface, the systems and controls are a careful balance of available tricks, using currency to enhance skills, and the player’s own ability to improve with the game over time. From the simple polygons and soft pastels that illuminate the screen, to the game’s lo-fi beats that gently encapsulate the experience, this is the definition of aesthetic. You’ll be immediately struck by the game’s visuals and sound design. Skate City is not a place, it’s a state of mind. The game is no poser, as it successfully bridges a gap between arcade and realistic skateboarding games that evokes prior games, but defines itself as something wholly unique. Originally released in late 2019 for Apple Arcade, it has finally made its way to PC and consoles. The collaboration between developers Agens, Room8, and publisher Snowman gives Skate City a sense of both style and substance.
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